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Category Archives: SourceCode
You will sooner or later need a Deep Clone
Pretty often you have user scenarios that require you to copy an existing object structure. Like when handling revisions of things and the user wants a new revision but want to start with the old and just tweak a few … Continue reading
Posted in CO-Unique, Declarative, SourceCode, ViewModel
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Eco VS2010 integrated Help
The integrated help takes the code comments from the source code files. We have low ambition to explain concepts etc in the help file itself – we much rather describe complex things in posts on this site or in supplied … Continue reading
Posted in SourceCode, VisualStudio
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Seeing everything that is persisted
There is something called a ChainedPersistenceHandlerBase that you can inherit from and intercept everything that goes to and from the database. You can use override as you see fit: namespace Eco.Persistence { // Summary: // Base class for persistence handler. // … Continue reading
Posted in CO-Unique, SourceCode
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Ever felt the need to log what your ECO persistence server is up to?
public partial class ModelPMP : Eco.Persistence.PersistenceMapperProvider { List<string> _log = new List<string>(); public ModelPMP() : base() { EcoListener.StartListening(); EcoLogSwitches.LogSql = true; EcoListener.Singleton.OnTraceLog += new TraceLogHandler(OnTraceLog); this.InitializeComponent(); } private void OnTraceLog(object sender, TraceEventArgs e) { if (e.Category.Equals(EcoTraceCategories.Sql)) { _log.Add(e.Message); } … Continue reading
Posted in SourceCode
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Source code license
Some of our clients has expressed the need to have access to the source code of the ECO-framework. The need is really obvious but the the main reasons brought forward are; Understanding of “what is going on” Fast local fix … Continue reading
Posted in SourceCode
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